Fable III
Plot:
Your journey to rule the throne of Albion begins 50 years after the
events of the last chapter, and you play as the child of your hero from
Fable II.
Rating:
Graphics 8/10
Acting 8/10
Plot 4/10
World 9/10
Online 5/10
Character: 9/10
Game-play 4/10
Customize-ability 8/10
Camera 6/10
Controls 7/10
Difficulty 5/10
Replay Value 2/10
Soundtrack 10/10
Overall 4/10
Review:
Fable III is the worst of the Fable games, not the "not best" but the worst. It took everything bad from each game, and made it worse, and took some good things and ruined them. With its ever cliche ending, and annoying side quests, it holds little replay value for me.I will start with what I remember to be good about this game. The graphics are somewhat improved since the last game, and the world looks beautiful as ever, and with its loveable Fable soundtrack, it definitely has the feel of a fable game. the character of the game looks great, ages well, and doesn't have a strange annoying bulge even when your skinny. The clothes look great too, and they even give you armour, though still no armour rating. The clothes in this game don't melt into your body when you run though, which is nice. The story for the first 2/3 of the game is pretty cool too. They made a grouping of rather likable NPCs; Elise, Sabine, Jasper, Ben, Walter, and Swift. The online play was rather enjoyable as well. Some of the side quests were quirky and funny, especially the Dungeons & Dragons one. But honestly its hard to sit here and come up with what was good about this game.
To start on what was wrong with this game I will simply point out that Reaver has made a comeback, and not a small one, but is a major part of this game. The dog in this game seems to have the same programming as in Fable II except it was kicked in the head a few too many times I guess. The only treasure he notices before me is Dig Spots. All other treasure, he doesn't alert me until I'm already in possession of. Then there is one of the worst parts of this game; it has been made into what is referred to as "leisure". This is where a game is so easy, your grandma could probably beat it without too much effort. At the very beginning of the game you are given magick, and this magick is a kill all button. Run through the game pressing the "B" button on your 360 controller, and you'll be fine. Tired of magick? Just shoot the enemies, they will never endanger you as long as you back up a little bit. Even the Balverines- who were very adept at kicking your ass in the first game- are easy kills. They removed the "Follow & Wait" commands and replaced it with grabbing someones hand and dragging them around. If they like you they will run with you, though don't expect your hands to actually be touching unless you aren't moving. If they don't like you, you will drag them along as they throw a tantrum, as your grip as a hero is much stronger than theirs. This whole thing just seems childish and stupid. Then there is the matter of getting people to like you. You used to talk to people, give them gifts and slowly work up their attitude towards you. Now you must do stupid actions like dancing or tickling random villagers-even after you become the king or queen- then at each new interval from hate> fear> neutral> friend> Best friend or Lover, you have to do a courier quest for them. This is tedious and retarded. I am the Queen of Albion and I have to take your sack of potatoes to Frank in Brightwall in order for us to be friends? Screw you. It doesn't help that almost all the NPCs in this game are just like all the other ones, and they all look kind of ugly to me. The only respite from this is Elise, and only if your male- which I hardly am- and even then she has problems. Your character is always white, regardless of gender, and this is probably due to the fact that they probably didn't want to take the time to animate each race. This is common, get over it. At least there are black villagers in Bowerstone. However if you marry your lifelong love Elise and have sex with her, you almost always get an STD and you almost Always have a black child, that means they made the only decent looking NPC in the game a cheating whore. Good job Lionshead. The other leisure part of the game is that the pause menu has been replaced by a "Sanctuary where you can choose new weapons and magick spells to equip, save, invite Xbox Live players, hang out, count your gold, while in the regular game the enemies just wait for your return. Along with this comes the problem of the map. When you pause it takes you about 3-5 annoying seconds before you can run forward to the map and when you open it to find something, it turns out to be set up very retardedly. The map loos nothing like where you are, especially in the cities, where they have popup looking building set in a pattern nothing like the actual game, how can you find anything. That, and the fact that when you "fast travel" you cant "Fast travel" where you want, no chosen destination. You fast travel to a city, and most of the time you end up 50 miles out and have to fight 5 legions of bandits or balverines or hobbes to get to the city. That isn't fast-travel, that is slightly-faster-than-running-from-where-you-started travel. If the enemies were challenging as apposed to tedious, this might be okay, but as it is, you have no real gain from fighting them, its usually easier to run through, which begs the question; Why can't i fast travel into a city instead of outside? And why can't I choose a destination for my magick fairy dust to tell me where to go? Instead I have to look at this crude children's map and hope I can find my destination. The last part I will talk about is the plot. They, once again, laid out a very nice plot with a buildup which turns out to be a twist. (Spoiler ahead) This turns out to be "only the beginning" as you have a new much more sinister and bad ass enemy. You have one whole year to prepare your kingdom for the coming war against "The Darkness" , OOOooo "The Darkness" sounds awesome doesn't it!? Well it isn't, so sit back down. The year of preparing can be done in about 30 minutes. It is an annoying bit of Financial decisions. It is not revealed that you need to have over 10,000,000 gold to be good, until this point, and now you don't really have the time to make it up. Thanks Lionsgate. But even so, whether you are good or bad barely affects the game and doesn't affect the storyline at all. You must not sit and choose whether to keep your promises throughout the game and spend a lot of money to do so, or side with Reaver and make a lot of money while being evil (I add that Revear is always on the evil side of each choice regardless of which it is). You are on the eve of war, and they want to know whether or not you should rebuild the school, or fix up the orphanage, or abolish drinking laws, or what colour the drapes should be. Honestly I liked the purple castle theme and didn't want blue or red. But are these honestly the decisions I should be given while i am preparing for war?(Major Spoiler)With the added angering point that you stand by and watch your friend be taken over by the darkness at the end, instead of pulling out your gun during the cut scene and shooting it or blasting it with lightning infused ice. I was so annoyed I didn't wait to attack him and it wasn't even a hard battle, meaning I could have killed it before it ever took control of my friend but instead my character stands there with a dumb look on her face. "Oh no its taking him over whatever will we do!?" This game was not good. I will only replay it once more to be evil. Then it will forever sit on my shelf and collect dust. I wouldn't recommend this game to anyone.